Here’s the catch though: You can’t skip past this. After a brief intro from league commissioner David Stern, the draft proceeds as it would on TV, with each team taking turns picking a rookie to sign up.
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The draft comes next, and it features a rather interesting artistic choice. Your answers here can help influence which team will ultimately sign you to a contract. Each GM asks your player two questions, which can get pretty specific based on what position your baller plays, who he’d be joining on the team in question, the location itself (the Minneapolis GM asked my player if he could handle the cold weather!) and so on. The 2K rep compared the makeup of these scenes to the dialogue exchanges in Mass Effect, and he’s not wrong, though it’s much more simplistic than that.
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Taking it off the courtĪfter the rookie showcase concludes, your player sits down with three team GMs for a series of interviews. And when you’re not performing up to your abilities, the game will respond in kind with real-time feedback on your performance. This could be anything from scoring a C+ or higher (as was the case in my rookie showcase) to sinking a certain number of baskets. In the rookie showcase and all career games that follow it, you’ll be sent out with a series of objectives that can be completed in that particular game for bonus skill points. The grade you earn determines your eventual draft ranking. Sticking to your position and playing as part of the team appears to be very important here at one point, my player drew a foul but the game classified it as a “good foul” and awarded me with a boost to the grade meter. Your performance in this game is graded, with an on-screen meter filling or emptying toward the next higher or lower grade based on how you perform. Once the basics have been set, your player is sent off to compete in the Rookie Showcase, a sort of reverse all-star game in which the league’s rookie’s step up and do their best to wow team scouts prior to the NBA draft. You can even do things like set up your player’s signature moves - there are at least 20 or 30 different slots here, each for different on-court situations, including 10 custom dunks - and tweak the look of his shoes (more on that below). Most of the early customization bits are familiar you set his vital stats, tweak his look using a dizzying array of tools, and pick out what kind of player he is, which influences the initial dispersal of your skill points. The demo session started with a look at My Player, in which you craft a basketball rookie from the ground up. It’s very cool and in-depth, and it has me interested in playing this year’s entry in the series. See, I might not be a basketball guy, but I can appreciate a deep, engrossing gaming experience, especially when you’re throwing around genre acronyms like “RPG.” That’s the direction sports simulations have been moving in most recently, 2K’s NBA series included, but the level of immersion in the October 4 release is so thorough that it borders on being ridiculous.
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I don’t really know basketball all that well, but that didn’t stop me from leaving a hands-on session with 2K Sports‘ upcoming NBA 2K12 thoroughly impressed.